Breakneck Prototyping With Microsoft Kinect and Pure Data Experiment with a variety of methodologies to create robust and complex interactive environments (games, installations, time/motion based etudes, etc.). There will be a lecture portion to the class giving an overview of precedent in computer vision, game art, mapping and re-mediation. No prior experience with programming necessary. The workshop portion of the class will be project based. Students will walk away with the tools, and a software toolkit needed to rapidly prototype multimedia works using the Kinect.
Instructor: Sofy Yuditskaya Dates: Saturday and Sunday, July 9 – 10 Where: GAFFTA